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WebGL2RenderingContext: blitFramebuffer() method - Web APIs

WebGL2RenderingContext: blitFramebuffer() method

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The WebGL2RenderingContext.blitFramebuffer() method of the WebGL 2 API transfers a block of pixels from the read framebuffer to the draw framebuffer. Read and draw framebuffers are bound using WebGLRenderingContext.bindFramebuffer().

Syntax
blitFramebuffer(srcX0, srcY0, srcX1, srcY1,
                dstX0, dstY0, dstX1, dstY1,
                mask, filter)
Parameters
srcX0, srcY0, srcX1, srcY1

A GLint specifying the bounds of the source rectangle.

dstX0, dstY0, dstX1, dstY1

A GLint specifying the bounds of the destination rectangle.

mask

A GLbitfield specifying a bitwise OR mask indicating which buffers are to be copied. Possible values:

filter

A GLenum specifying the interpolation to be applied if the image is stretched. Possible values:

Return value

None (undefined).

Examples
gl.blitFramebuffer(
  0,
  0,
  canvas.width,
  canvas.height,
  0,
  0,
  canvas.width,
  canvas.height,
  gl.COLOR_BUFFER_BIT,
  gl.NEAREST,
);
Specifications Browser compatibility See also

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