Baseline Widely available
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.bindBufferRange()
method of the WebGL 2 API binds a range of a given WebGLBuffer
to a given binding point (target
) at a given index
.
bindBufferRange(target, index, buffer, offset, size)
Parameters
target
A GLenum
specifying the target for the bind operation. Possible values:
gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
index
A GLuint
specifying the index of the target
.
buffer
A WebGLBuffer
which to bind to the binding point (target
).
offset
A GLintptr
specifying the starting offset.
size
A GLsizeiptr
specifying the amount of data that can be read from the buffer.
None (undefined
).
gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);
Specifications Browser compatibility See also
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