Baseline Widely available
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.bindBufferBase()
method of the WebGL 2 API binds a given WebGLBuffer
to a given binding point (target
) at a given index
.
bindBufferBase(target, index, buffer)
Parameters
target
A GLenum
specifying the target for the bind operation. Possible values:
gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
index
A GLuint
specifying the index of the target
.
buffer
A WebGLBuffer
which to bind to the binding point (target
).
None (undefined
).
gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);
Specifications Browser compatibility See also
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