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Showing content from https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext below:

WebGL2RenderingContext - Web APIs | MDN

Constants

See the WebGL constants page.

State information
WebGL2RenderingContext.getIndexedParameter()

Returns the indexed value for the given target.

Buffers
WebGL2RenderingContext.bufferData()

Initializes and creates the buffer object's data store.

WebGL2RenderingContext.bufferSubData()

Updates a subset of a buffer object's data store.

WebGL2RenderingContext.copyBufferSubData()

Copies part of the data of a buffer to another buffer.

WebGL2RenderingContext.getBufferSubData()

Reads data from a buffer and writes them to an ArrayBuffer or SharedArrayBuffer.

Framebuffers
WebGL2RenderingContext.blitFramebuffer()

Transfers a block of pixels from the read framebuffer to the draw framebuffer.

WebGL2RenderingContext.framebufferTextureLayer()

Attaches a single layer of a texture to a framebuffer.

WebGL2RenderingContext.invalidateFramebuffer()

Invalidates the contents of attachments in a framebuffer.

WebGL2RenderingContext.invalidateSubFramebuffer()

Invalidates portions of the contents of attachments in a framebuffer

WebGL2RenderingContext.readBuffer()

Selects a color buffer as the source for pixels.

Renderbuffers
WebGL2RenderingContext.getInternalformatParameter()

Returns information about implementation-dependent support for internal formats.

WebGL2RenderingContext.renderbufferStorageMultisample()

Creates and initializes a renderbuffer object's data store and allows specifying the number of samples to be used.

Textures
WebGL2RenderingContext.texStorage2D()

Specifies all levels of two-dimensional texture storage.

WebGL2RenderingContext.texStorage3D()

Specifies all levels of a three-dimensional texture or two-dimensional array texture.

WebGL2RenderingContext.texImage3D()

Specifies a three-dimensional texture image.

WebGL2RenderingContext.texSubImage3D()

Specifies a sub-rectangle of the current 3D texture.

WebGL2RenderingContext.copyTexSubImage3D()

Copies pixels from the current WebGLFramebuffer into an existing 3D texture sub-image.

WebGL2RenderingContext.compressedTexImage3D

Specifies a three-dimensional texture image in a compressed format.

WebGL2RenderingContext.compressedTexSubImage3D()

Specifies a three-dimensional sub-rectangle for a texture image in a compressed format.

Programs and shaders
WebGL2RenderingContext.getFragDataLocation()

Returns the binding of color numbers to user-defined varying out variables.

Uniforms and attributes
WebGL2RenderingContext.uniform[1234][uif][v]()

Methods specifying values of uniform variables.

WebGL2RenderingContext.uniformMatrix[234]x[234]fv()

Methods specifying matrix values for uniform variables.

WebGL2RenderingContext.vertexAttribI4[u]i[v]()

Methods specifying integer values for generic vertex attributes.

WebGL2RenderingContext.vertexAttribIPointer()

Specifies integer data formats and locations of vertex attributes in a vertex attributes array.

Color spaces
WebGL2RenderingContext.drawingBufferColorSpace

Specifies the color space of the WebGL drawing buffer.

WebGL2RenderingContext.unpackColorSpace

Specifies the color space to convert to when importing textures.

Drawing buffers
WebGL2RenderingContext.vertexAttribDivisor()

Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().

WebGL2RenderingContext.drawArraysInstanced()

Renders primitives from array data. In addition, it can execute multiple instances of the range of elements.

WebGL2RenderingContext.drawElementsInstanced()

Renders primitives from array data. In addition, it can execute multiple instances of a set of elements.

WebGL2RenderingContext.drawRangeElements()

Renders primitives from array data in a given range.

WebGL2RenderingContext.drawBuffers()

Specifies a list of color buffers to be drawn into.

WebGL2RenderingContext.clearBuffer[fiuv]()

Clears buffers from the currently bound framebuffer.

Query objects

Methods for working with WebGLQuery objects.

WebGL2RenderingContext.createQuery()

Creates a new WebGLQuery object.

WebGL2RenderingContext.deleteQuery()

Deletes a given WebGLQuery object.

WebGL2RenderingContext.isQuery()

Returns true if a given object is a valid WebGLQuery object.

WebGL2RenderingContext.beginQuery()

Begins an asynchronous query.

WebGL2RenderingContext.endQuery()

Marks the end of an asynchronous query.

WebGL2RenderingContext.getQuery()

Returns a WebGLQuery object for a given target.

WebGL2RenderingContext.getQueryParameter()

Returns information about a query.

Sampler objects
WebGL2RenderingContext.createSampler()

Creates a new WebGLSampler object.

WebGL2RenderingContext.deleteSampler()

Deletes a given WebGLSampler object.

WebGL2RenderingContext.bindSampler()

Binds a given WebGLSampler to a texture unit.

WebGL2RenderingContext.isSampler()

Returns true if a given object is a valid WebGLSampler object.

WebGL2RenderingContext.samplerParameter[if]()

Sets sampler parameters.

WebGL2RenderingContext.getSamplerParameter()

Returns sampler parameter information.

Sync objects
WebGL2RenderingContext.fenceSync()

Creates a new WebGLSync object and inserts it into the GL command stream.

WebGL2RenderingContext.isSync()

Returns true if the passed object is a valid WebGLSync object.

WebGL2RenderingContext.deleteSync()

Deletes a given WebGLSync object.

WebGL2RenderingContext.clientWaitSync()

Blocks and waits for a WebGLSync object to become signaled or a given timeout to be passed.

WebGL2RenderingContext.waitSync()

Returns immediately, but waits on the GL server until the given WebGLSync object is signaled.

WebGL2RenderingContext.getSyncParameter()

Returns parameter information of a WebGLSync object.

Transform feedback
WebGL2RenderingContext.createTransformFeedback()

Creates and initializes WebGLTransformFeedback objects.

WebGL2RenderingContext.deleteTransformFeedback()

Deletes a given WebGLTransformFeedback object.

WebGL2RenderingContext.isTransformFeedback()

Returns true if the passed object is a valid WebGLTransformFeedback object.

WebGL2RenderingContext.bindTransformFeedback()

Binds a passed WebGLTransformFeedback object to the current GL state.

WebGL2RenderingContext.beginTransformFeedback()

Starts a transform feedback operation.

WebGL2RenderingContext.endTransformFeedback()

Ends a transform feedback operation.

WebGL2RenderingContext.transformFeedbackVaryings()

Specifies values to record in WebGLTransformFeedback buffers.

WebGL2RenderingContext.getTransformFeedbackVarying()

Returns information about varying variables from WebGLTransformFeedback buffers.

WebGL2RenderingContext.pauseTransformFeedback()

Pauses a transform feedback operation.

WebGL2RenderingContext.resumeTransformFeedback()

Resumes a transform feedback operation.

Uniform buffer objects
WebGL2RenderingContext.bindBufferBase()

Binds a given WebGLBuffer to a given binding point (target) at a given index.

WebGL2RenderingContext.bindBufferRange()

Binds a range of a given WebGLBuffer to a given binding point (target) at a given index.

WebGL2RenderingContext.getUniformIndices()

Retrieves the indices of a number of uniforms within a WebGLProgram.

WebGL2RenderingContext.getActiveUniforms()

Retrieves information about active uniforms within a WebGLProgram.

WebGL2RenderingContext.getUniformBlockIndex()

Retrieves the index of a uniform block within a WebGLProgram.

WebGL2RenderingContext.getActiveUniformBlockParameter()

Retrieves information about an active uniform block within a WebGLProgram.

WebGL2RenderingContext.getActiveUniformBlockName()

Retrieves the name of the active uniform block at a given index within a WebGLProgram.

WebGL2RenderingContext.uniformBlockBinding()

Assigns binding points for active uniform blocks.

Vertex array objects

Methods for working with WebGLVertexArrayObject (VAO) objects.

WebGL2RenderingContext.createVertexArray()

Creates a new WebGLVertexArrayObject.

WebGL2RenderingContext.deleteVertexArray()

Deletes a given WebGLVertexArrayObject.

WebGL2RenderingContext.isVertexArray()

Returns true if a given object is a valid WebGLVertexArrayObject.

WebGL2RenderingContext.bindVertexArray()

Binds a given WebGLVertexArrayObject to the buffer.

Specifications Browser compatibility

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See also

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