The compressed texture format is exposed by a constant and can be used with the compressedTexImage2D()
method (note that ETC1 is not supported with the compressedTexSubImage2D()
method).
ext.COMPRESSED_RGB_ETC1_WEBGL
Compresses 24-bit RGB data with no alpha channel.
const ext = gl.getExtension("WEBGL_compressed_texture_etc1");
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.compressedTexImage2D(
gl.TEXTURE_2D,
0,
ext.COMPRESSED_RGB_ETC1_WEBGL,
512,
512,
0,
textureData,
);
Specifications Browser compatibility
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See alsoWEBGL_compressed_texture_etc
(ETC2 and EAC)WebGLRenderingContext.getExtension()
WebGLRenderingContext.compressedTexImage2D()
WebGLRenderingContext.getParameter()
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