None.
Return valueAn Array
of string elements indicating which ASTC profiles are supported by the implementation. Currently, this can be:
Dynamic range refers to ratio between the brightest and darkest parts of the scene. Low dynamic ranges are for example JPEG format images which won't exceed 255:1, or CRT monitors which won't exceed 100:1. An HDR image stores pixel values that span the whole tonal range of real-world scenes (100,000:1).
Examplesconst ext = gl.getExtension("WEBGL_compressed_texture_astc");
ext.getSupportedProfiles(); // ["ldr"]
Specifications Browser compatibility
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