Baseline Widely available
The complete
event of the OfflineAudioContext
interface is fired when the rendering of an offline audio context is complete.
This event is not cancelable and does not bubble.
SyntaxUse the event name in methods like addEventListener()
, or set an event handler property.
addEventListener("complete", (event) => { })
oncomplete = (event) => { }
Event type Event properties
Also inherits properties from its parent, Event
.
OfflineAudioCompletionEvent.renderedBuffer
Read only
An AudioBuffer
containing the result of processing an OfflineAudioContext
.
When processing is complete, you might want to use the complete
event handler to prompt the user that the audio can now be played, and enable the play button:
const offlineAudioCtx = new OfflineAudioContext();
offlineAudioCtx.addEventListener("complete", () => {
console.log("Offline audio processing now complete");
showModalDialog("Song processed and ready to play");
playBtn.disabled = false;
});
You can also set up the event handler using the oncomplete
property:
const offlineAudioCtx = new OfflineAudioContext();
offlineAudioCtx.oncomplete = () => {
console.log("Offline audio processing now complete");
showModalDialog("Song processed and ready to play");
playBtn.disabled = false;
};
Specifications Browser compatibility See also
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.3