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ImageDecoder - Web APIs | MDN

ImageDecoder

Limited availability

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Dedicated Web Workers.

The ImageDecoder interface of the WebCodecs API provides a way to unpack and decode encoded image data.

Constructor
ImageDecoder()

Creates a new ImageDecoder object.

Instance properties
ImageDecoder.complete Read only

Returns a boolean value indicating whether encoded data is completely buffered.

ImageDecoder.completed Read only

Returns a Promise that resolves once complete is true.

ImageDecoder.tracks Read only

Returns an ImageTrackList object listing the available tracks and providing a method for selecting a track to decode.

ImageDecoder.type Read only

Returns a string reflecting the MIME type configured during construction.

Static methods
ImageDecoder.isTypeSupported()

Indicates if the provided MIME type is supported for unpacking and decoding.

Instance methods
ImageDecoder.close()

Ends all pending work and releases system resources.

ImageDecoder.decode()

Enqueues a control message to decode the frame of an image.

ImageDecoder.reset()

Aborts all pending decode() operations.

Examples

Given a <canvas> element:

the following code decodes and renders an animated image to that canvas:

let imageDecoder = null;
let imageIndex = 0;

function renderImage(result) {
  const canvas = document.querySelector("canvas");
  const canvasContext = canvas.getContext("2d");

  canvasContext.drawImage(result.image, 0, 0);

  const track = imageDecoder.tracks.selectedTrack;

  // We check complete here since `frameCount` won't be stable until all
  // data has been received. This may cause us to receive a RangeError
  // during the decode() call below which needs to be handled.
  if (imageDecoder.complete) {
    if (track.frameCount === 1) return;

    if (imageIndex + 1 >= track.frameCount) imageIndex = 0;
  }

  // Decode the next frame ahead of display so it's ready in time.
  imageDecoder
    .decode({ frameIndex: ++imageIndex })
    .then((nextResult) =>
      setTimeout(() => {
        renderImage(nextResult);
      }, result.image.duration / 1000.0),
    )
    .catch((e) => {
      // We can end up requesting an imageIndex past the end since
      // we're using a ReadableStream from fetch(), when this happens
      // just wrap around.
      if (e instanceof RangeError) {
        imageIndex = 0;
        imageDecoder.decode({ frameIndex: imageIndex }).then(renderImage);
      } else {
        throw e;
      }
    });
}

function decodeImage(imageByteStream) {
  imageDecoder = new ImageDecoder({ data: imageByteStream, type: "image/gif" });
  imageDecoder.decode({ frameIndex: imageIndex }).then(renderImage);
}

fetch("fancy.gif").then((response) => decodeImage(response.body));
Specifications Browser compatibility

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