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Showing content from https://developer.mozilla.org/en-US/docs/Web/API/ImageData/ImageData below:

ImageData: ImageData() constructor - Web APIs

Syntax
new ImageData(width, height)
new ImageData(width, height, settings)

new ImageData(dataArray, width)
new ImageData(dataArray, width, height)
new ImageData(dataArray, width, height, settings)
Parameters
width

An unsigned long representing the width of the image.

height

An unsigned long representing the height of the image. This value is optional if an array is given: the height will be inferred from the array's size and the given width.

settings Optional

An object with the following properties:

colorSpace

Specifies the color space of the image data. Can be set to "srgb" for the sRGB color space or "display-p3" for the display-p3 color space.

pixelFormat

Specifies the pixel format. Possible values:

  • "rgba-unorm8", for RGBA with 8 bit per component unsigned normalized format, using a Uint8ClampedArray. This is the default.
  • "rgba-float16", for RGBA with 16 bits per component, using a Float16Array. Floating-point pixel values allow representing colors in arbitrarily wide gamuts and high dynamic range (HDR).
dataArray

A Uint8ClampedArray or Float16Array containing the underlying pixel representation of the image. If no such array is given, an image with a transparent black rectangle of the specified width and height will be created. The type of the dataArray must match settings.pixelFormat.

Return value

A new ImageData object.

Exceptions
IndexSizeError DOMException

Thrown if dataArray is specified, but its length is not (bytesPerPixel * width * height), or a multiple of (bytesPerPixel * width) if height is not specified. bytesPerPixel is 4 when pixelFormat is "rgba-unorm8" and 8 otherwise.

InvalidStateError DOMException

Thrown if dataArray is of type Uint8ClampedArray and pixelFormat is not set to "rgba-unorm8", or if dataArray is of type Float16Array and pixelFormat is not set to "rgba-float16".

Examples Creating a blank ImageData object

This example creates an ImageData object that is 200 pixels wide and 100 pixels tall, containing a total of 20,000 pixels.

let imageData = new ImageData(200, 100);
// ImageData { width: 200, height: 100, data: Uint8ClampedArray[80000] }
ImageData using the display-p3 color space

This example creates an ImageData object with the display-p3 color space.

let imageData = new ImageData(200, 100, { colorSpace: "display-p3" });
Floating-point pixel data for wide gamuts and high dynamic range (HDR)

Floating-point pixel values allow representing colors in arbitrarily wide gamuts and high dynamic range (HDR). You can set the pixelFormat setting to "rgba-float16" to use RGBA values with 16 bits per component. This requires the dataArray to be a Float16Array.

let floatArray = new Float16Array(4 * 200 * 200);
let imageData = new ImageData(floatArray, 200, 200, {
  pixelFormat: "rgba-float16",
});
console.log(imageData.pixelFormat); // "rgba-float16"
Initializing ImageData with an array

This example instantiates an ImageData object with pixel colors defined by an array.

HTML
<canvas id="canvas"></canvas>
JavaScript

The array (arr) has a length of 40000: it consists of 10,000 pixels, each of which is defined by 4 values. The ImageData constructor specifies a width of 200 for the new object, so its height defaults to 10,000 divided by 200, which is 50.

const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const arr = new Uint8ClampedArray(40_000);

// Fill the array with the same RGBA values
for (let i = 0; i < arr.length; i += 4) {
  arr[i + 0] = 0; // R value
  arr[i + 1] = 190; // G value
  arr[i + 2] = 0; // B value
  arr[i + 3] = 255; // A value
}

// Initialize a new ImageData object
let imageData = new ImageData(arr, 200);

// Draw image data to the canvas
ctx.putImageData(imageData, 20, 20);
Result Specifications Browser compatibility

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See also

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