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Showing content from https://developer.mozilla.org/en-US/docs/Web/API/GPUTextureView below:

GPUTextureView - Web APIs | MDN

GPUTextureView

Limited availability

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUTextureView interface of the WebGPU API represents a view into a subset of the texture resources defined by a particular GPUTexture.

A GPUTextureView object instance is created using the GPUTexture.createView() method.

Instance properties
label

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

In the WebGPU Samples Cubemap demo, you will see multiple examples of how GPUTextureViews (created by GPUTexture.createView() calls) are used, both as a resource in a GPUDevice.createBindGroup() call, and as a provided view in the depthStencilAttachment object of a GPUCommandEncoder.beginRenderPass() descriptor.

const uniformBindGroup = device.createBindGroup({
  layout: pipeline.getBindGroupLayout(0),
  entries: [
    {
      binding: 0,
      resource: {
        buffer: uniformBuffer,
        offset: 0,
        size: uniformBufferSize,
      },
    },
    {
      binding: 1,
      resource: sampler,
    },
    {
      binding: 2,
      resource: cubemapTexture.createView({
        dimension: "cube",
      }),
    },
  ],
});

const renderPassDescriptor: GPURenderPassDescriptor = {
  colorAttachments: [
    {
      view: undefined, // Assigned later
      loadOp: "clear",
      storeOp: "store",
    },
  ],
  depthStencilAttachment: {
    view: depthTexture.createView(),
    depthClearValue: 1.0,
    depthLoadOp: "clear",
    depthStoreOp: "store",
  },
};

// …

const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

// …
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