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Showing content from https://developer.mozilla.org/en-US/docs/Web/API/GPUDevice/createBuffer below:

GPUDevice: createBuffer() method - Web APIs

GPUDevice: createBuffer() method

Limited availability

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The createBuffer() method of the GPUDevice interface creates a GPUBuffer in which to store raw data to use in GPU operations.

Syntax Parameters
descriptor

An object containing the following properties:

label Optional

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

mappedAtCreation Optional

A boolean. If set to true, the buffer will be mapped upon creation, meaning that you can set the values inside the buffer immediately by calling GPUBuffer.getMappedRange(). The default value is false.

Note that it is valid to set mappedAtCreation: true so you can set the buffer's initial data, even if the GPUBufferUsage.MAP_READ or GPUBufferUsage.MAP_WRITE usage flags are not set.

size

A number representing the size of the buffer, in bytes.

usage

The bitwise flags representing the allowed usages for the GPUBuffer. The possible values are in the GPUBuffer.usage value table.

Note that multiple possible usages can be specified by separating values with bitwise OR, for example: GPUBufferUsage.COPY_SRC | GPUBufferUsage.MAP_WRITE.

Return value

A GPUBuffer object instance.

Validation

The following criteria must be met when calling createBuffer(), otherwise a GPUValidationError is generated and an invalid GPUBuffer object is returned:

Note: If the buffer allocation fails without any specific side-effects, a GPUOutOfMemoryError object is generated.

Examples

In our basic compute demo, we create an output buffer to read GPU calculations to, and a staging buffer to be mapped for JavaScript access.

const output = device.createBuffer({
  size: BUFFER_SIZE,
  usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
});

const stagingBuffer = device.createBuffer({
  size: BUFFER_SIZE,
  usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});
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