Baseline Widely available
The mousedown
event is fired at an Element
when a pointing device button is pressed while the pointer is inside the element.
This differs from the click
event in that click
is fired after a full click action occurs; that is, the mouse button is pressed and released while the pointer remains inside the same element. mousedown
is fired the moment the button is initially pressed.
This behavior is different from pointerdown
events. When using a physical mouse, mousedown
events fire whenever any button on a mouse is pressed down. pointerdown
events fire only upon the first button press; subsequent button presses don't fire pointerdown
events.
Use the event name in methods like addEventListener()
, or set an event handler property.
addEventListener("mousedown", (event) => { })
onmousedown = (event) => { }
Event type Event properties
This interface also inherits properties of its parents, UIEvent
and Event
.
MouseEvent.altKey
Read only
Returns true
if the alt key was down when the mouse event was fired.
MouseEvent.button
Read only
The button number that was pressed (if applicable) when the mouse event was fired.
MouseEvent.buttons
Read only
The buttons being pressed (if any) when the mouse event was fired.
MouseEvent.clientX
Read only
The X coordinate of the mouse pointer in viewport coordinates.
MouseEvent.clientY
Read only
The Y coordinate of the mouse pointer in viewport coordinates.
MouseEvent.ctrlKey
Read only
Returns true
if the control key was down when the mouse event was fired.
MouseEvent.layerX
Non-standard Read only
Returns the horizontal coordinate of the event relative to the current layer.
MouseEvent.layerY
Non-standard Read only
Returns the vertical coordinate of the event relative to the current layer.
MouseEvent.metaKey
Read only
Returns true
if the meta key was down when the mouse event was fired.
MouseEvent.movementX
Read only
The X coordinate of the mouse pointer relative to the position of the last mousemove
event.
MouseEvent.movementY
Read only
The Y coordinate of the mouse pointer relative to the position of the last mousemove
event.
MouseEvent.offsetX
Read only
The X coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.offsetY
Read only
The Y coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.pageX
Read only
The X coordinate of the mouse pointer relative to the whole document.
MouseEvent.pageY
Read only
The Y coordinate of the mouse pointer relative to the whole document.
The secondary target for the event, if there is one.
MouseEvent.screenX
Read only
The X coordinate of the mouse pointer in screen coordinates.
MouseEvent.screenY
Read only
The Y coordinate of the mouse pointer in screen coordinates.
MouseEvent.shiftKey
Read only
Returns true
if the shift key was down when the mouse event was fired.
MouseEvent.mozInputSource
Non-standard Read only
The type of device that generated the event (one of the MOZ_SOURCE_*
constants). This lets you, for example, determine whether a mouse event was generated by an actual mouse or by a touch event (which might affect the degree of accuracy with which you interpret the coordinates associated with the event).
MouseEvent.webkitForce
Non-standard Read only
The amount of pressure applied when clicking.
MouseEvent.x
Read only
Alias for MouseEvent.clientX
.
MouseEvent.y
Read only
Alias for MouseEvent.clientY
.
See mousemove
event for example code.
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