Baseline Widely available
The animationstart
event is fired when a CSS Animation has started. If there is an animation-delay
, this event will fire once the delay period has expired. A negative delay will cause the event to fire with an elapsedTime
equal to the absolute value of the delay (and, correspondingly, the animation will begin playing at that time index into the sequence).
Use the event name in methods like addEventListener()
, or set an event handler property.
addEventListener("animationstart", (event) => { })
onanimationstart = (event) => { }
Event type Event properties
Also inherits properties from its parent Event
.
AnimationEvent.animationName
Read only
A string containing the value of the animation-name
that generated the animation.
AnimationEvent.elapsedTime
Read only
A float
giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was paused. For an animationstart
event, elapsedTime
is 0.0
unless there was a negative value for animation-delay
, in which case the event will be fired with elapsedTime
containing (-1 * delay)
.
AnimationEvent.pseudoElement
Read only
A string, starting with '::'
, containing the name of the pseudo-element the animation runs on. If the animation doesn't run on a pseudo-element but on the element, an empty string: ''
.
This listens for the animationstart
event and logs a message when it is fired:
const animated = document.querySelector(".animated");
animated.addEventListener("animationstart", () => {
console.log("Animation started");
});
The same, but using onanimationstart
:
const animated = document.querySelector(".animated");
animated.onanimationstart = () => {
console.log("Animation started");
};
Live example HTML
<div class="animation-example">
<div class="container">
<p class="animation">You chose a cold night to visit our planet.</p>
</div>
<button class="activate" type="button">Activate animation</button>
<div class="event-log"></div>
</div>
CSS
.container {
height: 3rem;
}
.event-log {
width: 25rem;
height: 2rem;
border: 1px solid black;
margin: 0.2rem;
padding: 0.2rem;
}
.animation.active {
animation-duration: 2s;
animation-name: slide-in;
animation-iteration-count: 2;
}
@keyframes slide-in {
from {
transform: translateX(100%) scaleX(3);
}
to {
transform: translateX(0) scaleX(1);
}
}
JavaScript
const animation = document.querySelector("p.animation");
const animationEventLog = document.querySelector(
".animation-example>.event-log",
);
const applyAnimation = document.querySelector(
".animation-example>button.activate",
);
let iterationCount = 0;
animation.addEventListener("animationstart", () => {
animationEventLog.textContent = `${animationEventLog.textContent}'animation started' `;
});
animation.addEventListener("animationiteration", () => {
iterationCount++;
animationEventLog.textContent = `${animationEventLog.textContent}'animation iterations: ${iterationCount}' `;
});
animation.addEventListener("animationend", () => {
animationEventLog.textContent = `${animationEventLog.textContent}'animation ended'`;
animation.classList.remove("active");
applyAnimation.textContent = "Activate animation";
});
animation.addEventListener("animationcancel", () => {
animationEventLog.textContent = `${animationEventLog.textContent}'animation canceled'`;
});
applyAnimation.addEventListener("click", () => {
animation.classList.toggle("active");
animationEventLog.textContent = "";
iterationCount = 0;
const active = animation.classList.contains("active");
applyAnimation.textContent = active
? "Cancel animation"
: "Activate animation";
});
Result Specifications Browser compatibility See also
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4