Baseline Widely available
The animationiteration
event is fired when an iteration of a CSS Animation ends, and another one begins. This event does not occur at the same time as the animationend
event, and therefore does not occur for animations with an animation-iteration-count
of one.
Use the event name in methods like addEventListener()
, or set an event handler property.
addEventListener("animationiteration", (event) => { })
onanimationiteration = (event) => { }
Event type Event properties
Also inherits properties from its parent Event
.
AnimationEvent.animationName
Read only
A string containing the value of the animation-name
that generated the animation.
AnimationEvent.elapsedTime
Read only
A float
giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was paused. For an animationstart
event, elapsedTime
is 0.0
unless there was a negative value for animation-delay
, in which case the event will be fired with elapsedTime
containing (-1 * delay)
.
AnimationEvent.pseudoElement
Read only
A string, starting with '::'
, containing the name of the pseudo-element the animation runs on. If the animation doesn't run on a pseudo-element but on the element, an empty string: ''
.
This code uses animationiteration
to keep track of the number of iterations an animation has completed:
const animated = document.querySelector(".animated");
let iterationCount = 0;
animated.addEventListener("animationiteration", () => {
iterationCount++;
console.log(`Animation iteration count: ${iterationCount}`);
});
The same, but using the onanimationiteration
event handler property:
const animated = document.querySelector(".animated");
let iterationCount = 0;
animated.onanimationiteration = () => {
iterationCount++;
console.log(`Animation iteration count: ${iterationCount}`);
};
Live example HTML
<div class="animation-example">
<div class="container">
<p class="animation">You chose a cold night to visit our planet.</p>
</div>
<button class="activate" type="button">Activate animation</button>
<div class="event-log"></div>
</div>
CSS
.container {
height: 3rem;
}
.event-log {
width: 25rem;
height: 2rem;
border: 1px solid black;
margin: 0.2rem;
padding: 0.2rem;
}
.animation.active {
animation-duration: 2s;
animation-name: slide-in;
animation-iteration-count: 2;
}
@keyframes slide-in {
from {
transform: translateX(100%) scaleX(3);
}
to {
transform: translateX(0) scaleX(1);
}
}
JavaScript
const animation = document.querySelector("p.animation");
const animationEventLog = document.querySelector(
".animation-example>.event-log",
);
const applyAnimation = document.querySelector(
".animation-example>button.activate",
);
let iterationCount = 0;
animation.addEventListener("animationstart", () => {
animationEventLog.textContent = `${animationEventLog.textContent}'animation started' `;
});
animation.addEventListener("animationiteration", () => {
iterationCount++;
animationEventLog.textContent = `${animationEventLog.textContent}'animation iterations: ${iterationCount}' `;
});
animation.addEventListener("animationend", () => {
animationEventLog.textContent = `${animationEventLog.textContent}'animation ended'`;
animation.classList.remove("active");
applyAnimation.textContent = "Activate animation";
});
animation.addEventListener("animationcancel", () => {
animationEventLog.textContent = `${animationEventLog.textContent}'animation canceled'`;
});
applyAnimation.addEventListener("click", () => {
animation.classList.toggle("active");
animationEventLog.textContent = "";
iterationCount = 0;
const active = animation.classList.contains("active");
applyAnimation.textContent = active
? "Cancel animation"
: "Activate animation";
});
Result Specifications Browser compatibility See also
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4