Baseline Widely available
Note: This feature is available in Web Workers.
The scale3dSelf()
method of the DOMMatrix
interface is a mutable transformation method that modifies a matrix by applying a specified scaling factor to all three axes, centered on the given origin, with a default origin of (0, 0, 0)
, returning the 3D-scaled matrix.
To 3D-scale a matrix without mutating it, see DOMMatrixReadOnly.scale3d()
, which creates a new scaled matrix while leaving the original unchanged.
scale3dSelf()
scale3dSelf(scale)
scale3dSelf(scale, originX)
scale3dSelf(scale, originX, originY)
scale3dSelf(scale, originX, originY, originZ)
Parameters
scale
A multiplier; the scale value. If no scale is supplied, this defaults to 1
. If scale is not 1, the is2D
property of the current matrix is set to false
.
originX
Optional
An x-coordinate for the origin of the transformation. If no origin is supplied, this defaults to 0
.
originY
Optional
A y-coordinate for the origin of the transformation. If no origin is supplied, this defaults to 0
.
originZ
Optional
A z-coordinate for the origin of the transformation. If no origin is supplied, this defaults to 0
.
Returns itself; a DOMMatrix
.
const matrix = new DOMMatrix();
console.log(matrix.scale3dSelf(2).toString());
/* matrix3d(
2, 0, 0, 0,
0, 2, 0, 0,
0, 0, 2, 0,
0, 0, 0, 1) */
console.log(matrix.scale3dSelf(3.1, 25, 25, 1.25).toString());
/* matrix3d(
6.2, 0, 0, 0,
0, 6.2, 0, 0,
0, 0, 6.2, 0,
-105, -105, -5.25, 1) */
console.log(matrix.toString());
/* matrix3d(
6.2, 0, 0, 0,
0, 6.2, 0, 0,
0, 0, 6.2, 0,
-105, -105, -5.25, 1) (same as above) */
Specifications Browser compatibility See also
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