Baseline Widely available
Note: This feature is available in Web Workers.
The rotateFromVectorSelf()
method of the DOMMatrix
interface is a mutable transformation method that modifies a matrix by rotating the matrix by the angle between the specified vector and (1, 0)
. The rotation angle is determined by the angle between the vector (1,0)T
and (x,y)T
in the clockwise direction, or (+/-)arctan(y/x)
. If x
and y
are both 0
, the angle is specified as 0
, and the matrix is not altered.
To rotate a matrix from a vector without mutating it, see DOMMatrixReadOnly.rotateFromVector()
, which creates a new rotated matrix while leaving the original unchanged.
rotateFromVectorSelf()
rotateFromVectorSelf(rotX)
rotateFromVectorSelf(rotX, rotY)
Parameters
rotX
Optional
A number; The x-coordinate of x,y vector that determines the rotation angle. If undefined, 0
is used.
rotY
Optional
A number; The y-coordinate of x,y vector that determines the rotation angle. If undefined, 0
is used.
Returns itself; the updated DOMMatrix
.
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.rotateFromVectorSelf().toString());
// output: matrix(1, 0, 0, 1, 0, 0) (no rotation applied)
console.log(matrix.rotateFromVectorSelf(10, 20).toString());
// output: matrix(0.447, 0.894, -0.894, 0.447, 0, 0)
console.log(matrix.toString());
// output: matrix(0.447, 0.894, -0.894, 0.447, 0, 0) (same as above)
Specifications Browser compatibility See also
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