Baseline Widely available
The CanvasRenderingContext2D.translate()
method of the Canvas 2D API adds a translation transformation to the current matrix.
The translate()
method adds a translation transformation to the current matrix by moving the canvas and its origin x
units horizontally and y
units vertically on the grid.
x
Distance to move in the horizontal direction. Positive values are to the right, and negative to the left.
y
Distance to move in the vertical direction. Positive values are down, and negative are up.
None (undefined
).
This example draws a square that is moved from its default position by the translate()
method. An unmoved square of the same size is then drawn for comparison.
<canvas id="canvas"></canvas>
JavaScript
The translate()
method translates the context by 110 horizontally and 30 vertically. The first square is shifted by those amounts from its default position.
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Moved square
ctx.translate(110, 30);
ctx.fillStyle = "red";
ctx.fillRect(0, 0, 80, 80);
// Reset current transformation matrix to the identity matrix
ctx.setTransform(1, 0, 0, 1, 0, 0);
// Unmoved square
ctx.fillStyle = "gray";
ctx.fillRect(0, 0, 80, 80);
Result
The moved square is red, and the unmoved square is gray.
Specifications Browser compatibility See alsoCanvasRenderingContext2D
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