Baseline Widely available
The CanvasRenderingContext2D.resetTransform()
method of the Canvas 2D API resets the current transform to the identity matrix.
This example draws a rotated rectangle after modifying the matrix, and then resets the matrix using the resetTransform()
method.
<canvas id="canvas"></canvas>
JavaScript
The rotate()
method rotates the transformation matrix by 45°. The fillRect()
method draws a filled rectangle, adjusted according to that matrix.
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Draw a rotated rectangle
ctx.rotate((45 * Math.PI) / 180);
ctx.fillRect(60, 0, 100, 30);
// Reset transformation matrix to the identity matrix
ctx.resetTransform();
Result Continuing with a regular matrix
Whenever you're done drawing transformed shapes, you should call resetTransform()
before rendering anything else. In this example, the first two shapes are drawn with a skew transformation, and the last two are drawn with the identity (regular) transformation.
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Skewed rectangles
ctx.transform(1, 0, 1.7, 1, 0, 0);
ctx.fillStyle = "gray";
ctx.fillRect(40, 40, 50, 20);
ctx.fillRect(40, 90, 50, 20);
// Non-skewed rectangles
ctx.resetTransform();
ctx.fillStyle = "red";
ctx.fillRect(40, 40, 50, 20);
ctx.fillRect(40, 90, 50, 20);
Result
The skewed rectangles are gray, and the non-skewed rectangles are red.
PolyfillYou can also use the setTransform()
method to reset the current transform to the identity matrix, like so:
ctx.setTransform(1, 0, 0, 1, 0, 0);
Specifications Browser compatibility See also
CanvasRenderingContext2D
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