Baseline Widely available
The CanvasRenderingContext2D.getTransform()
method of the Canvas 2D API retrieves the current transformation matrix being applied to the context.
None.
Return valueA DOMMatrix
object.
The transformation matrix is described by:
[ a c e b d f 0 0 1 ] \left[ \begin{array}{ccc} a & c & e \\ b & d & f \\ 0 & 0 & 1 \end{array} \right]Note: The returned object is not live, so updating it will not affect the current transformation matrix, and updating the current transformation matrix will not affect an already returned DOMMatrix
.
In the following example, we have two <canvas>
elements. We apply a transform to the first one's context using CanvasRenderingContext2D.setTransform()
and draw a square on it, then retrieve the matrix from it using getTransform()
.
We then apply the retrieved matrix directly to the second canvas context by passing the DOMMatrix
object directly to setTransform()
, and draw a circle on it.
<canvas width="240"></canvas> <canvas width="240"></canvas>
CSS
canvas {
border: 1px solid black;
}
JavaScript
const canvases = document.querySelectorAll("canvas");
const ctx1 = canvases[0].getContext("2d");
const ctx2 = canvases[1].getContext("2d");
ctx1.setTransform(1, 0.2, 0.8, 1, 0, 0);
ctx1.fillRect(25, 25, 50, 50);
let storedTransform = ctx1.getTransform();
console.log(storedTransform);
ctx2.setTransform(storedTransform);
ctx2.beginPath();
ctx2.arc(50, 50, 50, 0, 2 * Math.PI);
ctx2.fill();
Result Specifications Browser compatibility See also
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UTF-8
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