Baseline Widely available
The CanvasRenderingContext2D
method getImageData()
of the Canvas 2D API returns an ImageData
object representing the underlying pixel data for a specified portion of the canvas.
This method is not affected by the canvas's transformation matrix. If the specified rectangle extends outside the bounds of the canvas, the pixels outside the canvas are transparent black in the returned ImageData
object.
Note: Image data can be painted onto a canvas using the putImageData()
method.
You can find more information about getImageData()
and general manipulation of canvas contents in Pixel manipulation with canvas.
getImageData(sx, sy, sw, sh)
getImageData(sx, sy, sw, sh, settings)
Parameters
sx
The x-axis coordinate of the top-left corner of the rectangle from which the ImageData
will be extracted.
sy
The y-axis coordinate of the top-left corner of the rectangle from which the ImageData
will be extracted.
sw
The width of the rectangle from which the ImageData
will be extracted. Positive values are to the right, and negative to the left.
sh
The height of the rectangle from which the ImageData
will be extracted. Positive values are down, and negative are up.
settings
Optional
An object with the following properties:
colorSpace
: Specifies the color space of the image data. Can be set to "srgb"
for the sRGB color space or "display-p3"
for the display-p3 color space.An ImageData
object containing the image data for the rectangle of the canvas specified. The coordinates of the rectangle's top-left corner are (sx, sy)
, while the coordinates of the bottom corner are (sx + sw - 1, sy + sh - 1)
.
IndexSizeError
DOMException
Thrown if either sw
or sh
are zero.
SecurityError
DOMException
The canvas contains or may contain pixels which were loaded from an origin other than the one from which the document itself was loaded. To avoid a SecurityError
DOMException
being thrown in this situation, configure CORS to allow the source image to be used in this way. See Allowing cross-origin use of images and canvas.
This example draws an image, and then uses getImageData()
to grab a portion of the canvas.
We use getImageData()
to extract a slice of the image, starting at (10, 20)
, with a width of 80
and a height of 230
. We then draw this slice three times, positioning the slices progressively below and to the right of the last slice.
<canvas id="canvas" width="700" height="400"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const image = new Image();
image.src = "plumeria.jpg";
image.addEventListener("load", () => {
ctx.drawImage(image, 0, 0, 233, 320);
const imageData = ctx.getImageData(10, 20, 80, 230);
ctx.putImageData(imageData, 260, 0);
ctx.putImageData(imageData, 380, 50);
ctx.putImageData(imageData, 500, 100);
});
Result Color space conversion
The optional colorSpace
setting allows you to get image data in the desired format.
const context = canvas.getContext("2d", { colorSpace: "display-p3" });
context.fillStyle = "color(display-p3 0.5 0 0)";
context.fillRect(0, 0, 10, 10);
// Get ImageData converted to sRGB
const imageData = context.getImageData(0, 0, 1, 1, { colorSpace: "srgb" });
console.log(imageData.colorSpace); // "srgb"
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