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CanvasRenderingContext2D: drawFocusIfNeeded() method - Web APIs

CanvasRenderingContext2D: drawFocusIfNeeded() method

Baseline Widely available *

The CanvasRenderingContext2D.drawFocusIfNeeded() method of the Canvas 2D API draws a focus ring around the current or given path, if the specified element is focused.

Syntax
drawFocusIfNeeded(element)
drawFocusIfNeeded(path, element)
Parameters
element

The element to check whether it is focused or not.

path

A Path2D path to use.

Return value

None (undefined).

Examples Managing button focus

This example draws two buttons on a canvas. The drawFocusIfNeeded() method is used to draw a focus ring when appropriate.

HTML
<canvas id="canvas">
  <button id="button1">Continue</button>
  <button id="button2">Quit</button>
</canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const button1 = document.getElementById("button1");
const button2 = document.getElementById("button2");

document.addEventListener("focus", redraw, true);
document.addEventListener("blur", redraw, true);
canvas.addEventListener("click", handleClick, false);
redraw();

function redraw() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  drawButton(button1, 20, 20);
  drawButton(button2, 20, 80);
}

function handleClick(e) {
  // Calculate click coordinates
  const x = e.clientX - canvas.offsetLeft;
  const y = e.clientY - canvas.offsetTop;

  // Focus button1, if appropriate
  drawButton(button1, 20, 20);
  if (ctx.isPointInPath(x, y)) {
    button1.focus();
  }

  // Focus button2, if appropriate
  drawButton(button2, 20, 80);
  if (ctx.isPointInPath(x, y)) {
    button2.focus();
  }
}

function drawButton(el, x, y) {
  const active = document.activeElement === el;
  const width = 150;
  const height = 40;

  // Button background
  ctx.fillStyle = active ? "pink" : "lightgray";
  ctx.fillRect(x, y, width, height);

  // Button text
  ctx.font = "15px sans-serif";
  ctx.textAlign = "center";
  ctx.textBaseline = "middle";
  ctx.fillStyle = active ? "blue" : "black";
  ctx.fillText(el.textContent, x + width / 2, y + height / 2);

  // Define clickable area
  ctx.beginPath();
  ctx.rect(x, y, width, height);

  // Draw focus ring, if appropriate
  ctx.drawFocusIfNeeded(el);
}
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