Baseline Widely available
The BaseAudioContext
interface of the Web Audio API acts as a base definition for online and offline audio-processing graphs, as represented by AudioContext
and OfflineAudioContext
respectively. You wouldn't use BaseAudioContext
directly â you'd use its features via one of these two inheriting interfaces.
A BaseAudioContext
can be a target of events, therefore it implements the EventTarget
interface.
BaseAudioContext.audioWorklet
Read only Secure context
Returns the AudioWorklet
object, which can be used to create and manage AudioNode
s in which JavaScript code implementing the AudioWorkletProcessor
interface are run in the background to process audio data.
BaseAudioContext.currentTime
Read only
Returns a double representing an ever-increasing hardware time in seconds used for scheduling. It starts at 0
.
BaseAudioContext.destination
Read only
Returns an AudioDestinationNode
representing the final destination of all audio in the context. It can be thought of as the audio-rendering device.
BaseAudioContext.listener
Read only
Returns the AudioListener
object, used for 3D spatialization.
BaseAudioContext.sampleRate
Read only
Returns a float representing the sample rate (in samples per second) used by all nodes in this context. The sample-rate of an AudioContext
cannot be changed.
BaseAudioContext.state
Read only
Returns the current state of the AudioContext
.
Also implements methods from the interface EventTarget
.
BaseAudioContext.createAnalyser()
Creates an AnalyserNode
, which can be used to expose audio time and frequency data and for example to create data visualizations.
BaseAudioContext.createBiquadFilter()
Creates a BiquadFilterNode
, which represents a second order filter configurable as several different common filter types: high-pass, low-pass, band-pass, etc
BaseAudioContext.createBuffer()
Creates a new, empty AudioBuffer
object, which can then be populated by data and played via an AudioBufferSourceNode
.
BaseAudioContext.createBufferSource()
Creates an AudioBufferSourceNode
, which can be used to play and manipulate audio data contained within an AudioBuffer
object. AudioBuffer
s are created using AudioContext.createBuffer()
or returned by AudioContext.decodeAudioData()
when it successfully decodes an audio track.
BaseAudioContext.createConstantSource()
Creates a ConstantSourceNode
object, which is an audio source that continuously outputs a monaural (one-channel) sound signal whose samples all have the same value.
BaseAudioContext.createChannelMerger()
Creates a ChannelMergerNode
, which is used to combine channels from multiple audio streams into a single audio stream.
BaseAudioContext.createChannelSplitter()
Creates a ChannelSplitterNode
, which is used to access the individual channels of an audio stream and process them separately.
BaseAudioContext.createConvolver()
Creates a ConvolverNode
, which can be used to apply convolution effects to your audio graph, for example a reverberation effect.
BaseAudioContext.createDelay()
Creates a DelayNode
, which is used to delay the incoming audio signal by a certain amount. This node is also useful to create feedback loops in a Web Audio API graph.
BaseAudioContext.createDynamicsCompressor()
Creates a DynamicsCompressorNode
, which can be used to apply acoustic compression to an audio signal.
BaseAudioContext.createGain()
Creates a GainNode
, which can be used to control the overall volume of the audio graph.
BaseAudioContext.createIIRFilter()
Creates an IIRFilterNode
, which represents a second order filter configurable as several different common filter types.
BaseAudioContext.createOscillator()
Creates an OscillatorNode
, a source representing a periodic waveform. It basically generates a tone.
BaseAudioContext.createPanner()
Creates a PannerNode
, which is used to spatialize an incoming audio stream in 3D space.
BaseAudioContext.createPeriodicWave()
Creates a PeriodicWave
, used to define a periodic waveform that can be used to determine the output of an OscillatorNode
.
BaseAudioContext.createScriptProcessor()
Deprecated
Creates a ScriptProcessorNode
, which can be used for direct audio processing via JavaScript.
BaseAudioContext.createStereoPanner()
Creates a StereoPannerNode
, which can be used to apply stereo panning to an audio source.
BaseAudioContext.createWaveShaper()
Creates a WaveShaperNode
, which is used to implement non-linear distortion effects.
BaseAudioContext.decodeAudioData()
Asynchronously decodes audio file data contained in an ArrayBuffer
. In this case, the ArrayBuffer
is usually loaded from an XMLHttpRequest
's response
attribute after setting the responseType
to arraybuffer
. This method only works on complete files, not fragments of audio files.
statechange
Fired when the AudioContext
's state changes due to the calling of one of the state change methods (AudioContext.suspend
, AudioContext.resume
, or AudioContext.close
).
const audioContext = new AudioContext();
const oscillatorNode = audioContext.createOscillator();
const gainNode = audioContext.createGain();
const finish = audioContext.destination;
Specifications Browser compatibility See also
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.3