Baseline Widely available
The Animation.reverse()
method of the Animation
Interface reverses the playback direction, meaning the animation ends at its beginning. If called on an unplayed animation, the whole animation is played backwards. If called on a paused animation, the animation will continue in reverse.
None.
Return valueNone (undefined
).
In the Growing/Shrinking Alice Game example, clicking or tapping the bottle causes Alice's growing animation (aliceChange
) to play backwards, causing her to get smaller. It is done by setting aliceChange
's Animation.playbackRate
to -1
like so:
const shrinkAlice = () => {
// play Alice's animation in reverse
aliceChange.playbackRate = -1;
aliceChange.play();
// play the bottle's animation
drinking.play();
};
But it could also have been done by calling reverse()
on aliceChange
like so:
const shrinkAlice = () => {
// play Alice's animation in reverse
aliceChange.reverse();
// play the bottle's animation
drinking.play();
};
Specifications Browser compatibility See also
Animation
for other methods and properties you can use to control web page animation.Animation.pause()
to pause an animation.Animation.play()
to move an animation forward.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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