Baseline Widely available
The Animation
interface of the Web Animations API represents a single animation player and provides playback controls and a timeline for an animation node or source.
Animation()
Creates a new Animation
object instance.
Animation.currentTime
The current time value of the animation in milliseconds, whether running or paused. If the animation lacks a timeline
, is inactive or hasn't been played yet, its value is null
.
Animation.effect
Gets and sets the AnimationEffect
associated with this animation. This will usually be a KeyframeEffect
object.
Animation.finished
Read only
Returns the current finished Promise for this animation.
Animation.id
Gets and sets the String
used to identify the animation.
Animation.overallProgress
Read only Experimental
Returns a number between 0
and 1
indicating the animation's overall progress towards its finished state.
Animation.pending
Read only
Indicates whether the animation is currently waiting for an asynchronous operation such as initiating playback or pausing a running animation.
Animation.playState
Read only
Returns an enumerated value describing the playback state of an animation.
Animation.playbackRate
Gets or sets the playback rate of the animation.
Animation.ready
Read only
Returns the current ready Promise for this animation.
Animation.replaceState
Read only
Indicates whether the animation is active, has been automatically removed after being replaced by another animation, or has been explicitly persisted by a call to Animation.persist()
.
Animation.startTime
Gets or sets the scheduled time when an animation's playback should begin.
Animation.timeline
Gets or sets the timeline
associated with this animation.
Animation.cancel()
Clears all keyframeEffects
caused by this animation and aborts its playback.
Animation.commitStyles()
Commits the current styling state of an animation to the element being animated, even after that animation has been removed. It will cause the current styling state to be written to the element being animated, in the form of properties inside a style
attribute.
Animation.finish()
Seeks either end of an animation, depending on whether the animation is playing or reversing.
Animation.pause()
Suspends playing of an animation.
Animation.persist()
Explicitly persists an animation, preventing it from being automatically removed when another animation replaces it.
Animation.play()
Starts or resumes playing of an animation, or begins the animation again if it previously finished.
Animation.reverse()
Reverses playback direction, stopping at the start of the animation. If the animation is finished or unplayed, it will play from end to beginning.
Animation.updatePlaybackRate()
Sets the speed of an animation after first synchronizing its playback position.
cancel
Fires when the Animation.cancel()
method is called or when the animation enters the "idle"
play state from another state.
finish
Fires when the animation finishes playing.
remove
Fires when the animation is automatically removed by the browser.
Blinking and flashing animation can be problematic for people with cognitive concerns such as Attention Deficit Hyperactivity Disorder (ADHD). Additionally, certain kinds of motion can be a trigger for Vestibular disorders, epilepsy, and migraine, and Scotopic sensitivity.
Consider providing a mechanism for pausing or disabling animation, as well as using the Reduced Motion Media Query (or equivalent user agent client hint Sec-CH-Prefers-Reduced-Motion
) to create a complimentary experience for users who have expressed a preference for no animated experiences.
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