In this challenge you'll be tasked with taking some of the knowledge you've picked up in this module's articles and applying it to creating a fun app that generates random silly stories. Have fun!
Starting pointTo get this challenge started, you should:
index.html
in a new directory somewhere on your computer, and do the challenge locally to begin with. This also has the CSS to style the example contained within it.Alternatively, you could use an online editor such as CodePen, JSFiddle, or Glitch. You could paste the HTML, CSS and JavaScript into one of these online editors. If the online editor you are using doesn't have a separate JavaScript panel, feel free to put it inline in a <script>
element inside the HTML page.
Note: If you get stuck, you can reach out to us in one of our communication channels.
Project briefYou have been provided with some raw HTML/CSS and a few text strings and JavaScript functions; you need to write the necessary JavaScript to turn this into a working program, which does the following:
The following screenshot shows an example of what the finished program should output:
To give you more of an idea, have a look at the finished example (no peeking at the source code!)
Steps to completeThe following sections describe what you need to do.
Basic setup:
main.js
, in the same directory as your index.html
file.<script>
element into your HTML referencing main.js
. Put it just before the closing </body>
tag.Initial variables and functions:
In the raw text file, copy all of the code underneath the heading "1. COMPLETE VARIABLE AND FUNCTION DEFINITIONS" and paste it into the top of the main.js
file. This gives you three variables that store references to the "Enter custom name" text field (customName
), the "Generate random story" button (randomize
), and the <p>
element at the bottom of the HTML body that the story will be copied into (story
), respectively. In addition you've got a function called randomValueFromArray()
that takes an array, and returns one of the items stored inside the array at random.
Now look at the second section of the raw text file â "2. RAW TEXT STRINGS". This contains text strings that will act as input into our program. We'd like you to contain these inside variables inside main.js
:
storyText
.insertX
.insertY
.insertZ
.Placing the event handler and incomplete function:
Now return to the raw text file.
Copy the code found underneath the heading "3. EVENT LISTENER AND PARTIAL FUNCTION DEFINITION" and paste it into the bottom of your main.js
file. This:
randomize
variable so that when the button it represents is clicked, the result()
function is run.result()
function definition to your code. For the remainder of the challenge, you'll be filling in lines inside this function to complete it and make it work properly.Completing the result()
function:
Create a new variable called newStory
, and set its value to equal storyText
. This is needed so we can create a new random story each time the button is pressed and the function is run. If we made changes directly to storyText
, we'd only be able to generate a new story once.
Create three new variables called xItem
, yItem
, and zItem
, and make them equal to the result of calling randomValueFromArray()
on your three arrays (the result in each case will be a random item out of each array it is called on). For example you can call the function and get it to return one random string out of insertX
by writing randomValueFromArray(insertX)
.
Next we want to replace the three placeholders in the newStory
string â :insertx:
, :inserty:
, and :insertz:
â with the strings stored in xItem
, yItem
, and zItem
. There are two possible string methods that will help you here â in each case, make the call to the method equal to newStory
, so each time it is called, newStory
is made equal to itself, but with substitutions made. So each time the button is pressed, these placeholders are each replaced with a random silly string. As a further hint, depending on the method you choose, you might need to make one of the calls twice.
Inside the first if
block, add another string replacement method call to replace the name 'Bob' found in the newStory
string with the name
variable. In this block we are saying "If a value has been entered into the customName
text input, replace Bob in the story with that custom name."
Inside the second if
block, we are checking to see if the uk
radio button has been selected. If so, we want to convert the weight and temperature values in the story from pounds and Fahrenheit into stones and centigrade. What you need to do is as follows:
weight
variable, replace 300 with a calculation that converts 300 pounds into stones. Concatenate ' stone'
onto the end of the result of the overall Math.round()
call.temperature
variable, replace 94 with a calculation that converts 94 Fahrenheit into centigrade. Concatenate ' centigrade'
onto the end of the result of the overall Math.round()
call.temperature
variable, and '300 pounds' with the contents of the weight
variable.Finally, in the second-to-last line of the function, make the textContent
property of the story
variable (which references the paragraph) equal to newStory
.
You don't need to edit the HTML in any way, except to apply the JavaScript to your HTML.
If you are unsure whether the JavaScript is applied to your HTML properly, try removing everything else from the JavaScript file temporarily, adding in a simple bit of JavaScript that you know will create an obvious effect, then saving and refreshing. The following for example turns the background of the <html>
element red â so the entire browser window should go red if the JavaScript is applied properly:
document.querySelector("html").style.backgroundColor = "red";
Math.round()
is a built-in JavaScript method that rounds the result of a calculation to the nearest whole number.
There are three instances of strings that need to be replaced. You may repeat the replace()
method multiple times, or you can use replaceAll()
. Remember, Strings are immutable!
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