Baseline Widely available *
Note: This feature is available in Web Workers.
The ImageData
interface represents the underlying pixel data of an area of a <canvas>
element.
It is created using the ImageData()
constructor or creator methods on the CanvasRenderingContext2D
object associated with a canvas: createImageData()
and getImageData()
. It can also be used to set a part of the canvas by using putImageData()
.
ImageData()
Creates an ImageData
object from a given Uint8ClampedArray
and the size of the image it contains. If no array is given, it creates an image of a transparent black rectangle. Note that this is the most common way to create such an object in workers as createImageData()
is not available there.
ImageData.data
Read only
A Uint8ClampedArray
representing a one-dimensional array containing the data in the RGBA order, with integer values between 0
and 255
(inclusive). The order goes by rows from the top-left pixel to the bottom-right.
ImageData.colorSpace
Read only
A string indicating the color space of the image data.
ImageData.height
Read only
An unsigned long
representing the actual height, in pixels, of the ImageData
.
ImageData.width
Read only
An unsigned long
representing the actual width, in pixels, of the ImageData
.
ImageData.pixelFormat
Read only Experimental
A string indicating the format to use for the ImageData
.
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