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How to clear the rendering context with a solid color.
How to combine user interaction with graphics operations. Clearing the rendering context with a random color when the user clicks.
A very basic color animation, done by clearing the WebGL drawing buffer with a different random color every second.
Modifying random colors by applying color masking and thus limiting the range of displayed colors to specific shades.
How to draw simple rectangles and squares with scissoring operations.
The example explores the effect of setting (or not setting) the canvas size to its element size in CSS pixels, as it appears in the browser window.
The example describes repeated pieces of code that will be hidden from now on, as well as defining a JavaScript utility function to make WebGL initialization easier.
Some animation fun with scissoring and clearing operations.
A simple game that demonstrates clearing with solid colors, scissoring, animation, and user interaction.
A very basic shader program that draws a solid color square.
Combining shader programming and user interaction through vertex attributes.
A simple demonstration of procedural texturing with fragment shaders.
This example demonstrates how to use video files as textures.
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