Baseline Widely available
WebGL API ã® WebGLRenderingContext.linkProgram()
ã¡ã½ããã¯ãä¸ãããã WebGLProgram
ã«æ¥ç¶ãããé ç¹ã¨ãã©ã°ã¡ã³ãã®ã·ã§ã¼ãã¼ããªã³ã¯ãã¾ãã
void gl.linkProgram(program);弿°
ãªã³ã¯ãã WebGLProgram
ã
ããã¾ããã
ä¾var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
var info = gl.getProgramInfoLog(program);
throw new Error("Could not compile WebGL program. \n\n" + info);
}
仿§çå®ç¶æ³ ãã©ã¦ã¶ã¼ã®å¯¾å¿ é¢é£é
ç®
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4