Baseline Widely available
The Atomics.wait()
static method verifies that a shared memory location contains a given value and if so sleeps, awaiting a wake-up notification or a time out. It returns a string which is "not-equal"
if the memory location does not match the given value, "ok"
if woken by Atomics.notify()
, or "timed-out"
if the timeout expires.
Atomics.wait()
and Atomics.notify()
are used together to enable thread synchronization based on a value in shared memory. A thread can proceed immediately if the synchronization value has changed, or it can wait for notification from another thread when it reaches the synchronization point.
This method only works with an Int32Array
or BigInt64Array
that views a SharedArrayBuffer
. It is blocking and cannot be used in the main thread. For a non-blocking, asynchronous version of this method, see Atomics.waitAsync()
.
Atomics.wait(typedArray, index, value)
Atomics.wait(typedArray, index, value, timeout)
Parameters
typedArray
An Int32Array
or BigInt64Array
that views a SharedArrayBuffer
.
index
The position in the typedArray
to wait on.
value
The expected value to test.
timeout
Optional
Time to wait in milliseconds. NaN
(and values that get converted to NaN
, such as undefined
) becomes Infinity
. Negative values become 0
.
A string which is either "not-equal"
, "ok"
, or "timed-out"
.
"not-equal"
is returned immediately if the initial value
does not equal what is stored at index
."ok"
is returned if woken up by a call to Atomics.notify()
, regardless of whether the expected value has changed."timed-out"
is returned if a sleeping wait exceeds the specified timeout
without being woken up by Atomics.notify()
.TypeError
Thrown in one of the following cases:
typedArray
is not an Int32Array
or BigInt64Array
that views a SharedArrayBuffer
.RangeError
Thrown if index
is out of bounds in the typedArray
.
Given a shared Int32Array
:
const sab = new SharedArrayBuffer(1024);
const int32 = new Int32Array(sab);
A reading thread is sleeping and waiting on location 0 because the provided value
matches what is stored at the provided index
. The reading thread will not move on until the writing thread has called Atomics.notify()
on position 0 of the provided typedArray
. Note that if, after being woken up, the value of location 0 has not been changed by the writing thread, the reading thread will not go back to sleep, but will continue on.
Atomics.wait(int32, 0, 0);
console.log(int32[0]); // 123
A writing thread stores a new value and notifies the waiting thread once it has written:
console.log(int32[0]); // 0;
Atomics.store(int32, 0, 123);
Atomics.notify(int32, 0, 1);
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