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Atomics.wait() - JavaScript | MDN

Atomics.wait()

Baseline Widely available

The Atomics.wait() static method verifies that a shared memory location contains a given value and if so sleeps, awaiting a wake-up notification or a time out. It returns a string which is "not-equal" if the memory location does not match the given value, "ok" if woken by Atomics.notify(), or "timed-out" if the timeout expires.

Atomics.wait() and Atomics.notify() are used together to enable thread synchronization based on a value in shared memory. A thread can proceed immediately if the synchronization value has changed, or it can wait for notification from another thread when it reaches the synchronization point.

This method only works with an Int32Array or BigInt64Array that views a SharedArrayBuffer. It is blocking and cannot be used in the main thread. For a non-blocking, asynchronous version of this method, see Atomics.waitAsync().

Syntax
Atomics.wait(typedArray, index, value)
Atomics.wait(typedArray, index, value, timeout)
Parameters
typedArray

An Int32Array or BigInt64Array that views a SharedArrayBuffer.

index

The position in the typedArray to wait on.

value

The expected value to test.

timeout Optional

Time to wait in milliseconds. NaN (and values that get converted to NaN, such as undefined) becomes Infinity. Negative values become 0.

Return value

A string which is either "not-equal", "ok", or "timed-out".

Exceptions
TypeError

Thrown in one of the following cases:

RangeError

Thrown if index is out of bounds in the typedArray.

Examples Using wait()

Given a shared Int32Array:

const sab = new SharedArrayBuffer(1024);
const int32 = new Int32Array(sab);

A reading thread is sleeping and waiting on location 0 because the provided value matches what is stored at the provided index. The reading thread will not move on until the writing thread has called Atomics.notify() on position 0 of the provided typedArray. Note that if, after being woken up, the value of location 0 has not been changed by the writing thread, the reading thread will not go back to sleep, but will continue on.

Atomics.wait(int32, 0, 0);
console.log(int32[0]); // 123

A writing thread stores a new value and notifies the waiting thread once it has written:

console.log(int32[0]); // 0;
Atomics.store(int32, 0, 123);
Atomics.notify(int32, 0, 1);
Specifications Browser compatibility See also

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