Baseline Widely available
Note: This feature is available in Web Workers.
The read-only WebGLShaderPrecisionFormat.precision
property returns the number of bits of precision that can be represented.
For integer formats this value is always 0.
Examplesconst canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision; // 23
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).precision; // 0
Specifications Browser compatibility See also
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4