Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.getTexParameter()
method of the WebGL API returns information about the given texture.
getTexParameter(target, pname)
Parameters
target
A GLenum
specifying the binding point (target). Possible values:
gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP
: A cube-mapped texture.When using a WebGL 2 context, the following values are available additionally:
gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.pname
A GLenum
specifying the information to query. Possible values:
gl.TEXTURE_MAG_FILTER
GLenum
Texture magnification filter gl.LINEAR
(default value), gl.NEAREST
. gl.TEXTURE_MIN_FILTER
GLenum
Texture minification filter gl.LINEAR
, gl.NEAREST
, gl.NEAREST_MIPMAP_NEAREST
, gl.LINEAR_MIPMAP_NEAREST
, gl.NEAREST_MIPMAP_LINEAR
(default value), gl.LINEAR_MIPMAP_LINEAR
. gl.TEXTURE_WRAP_S
GLenum
Wrapping function for texture coordinate s
gl.REPEAT
(default value), gl.CLAMP_TO_EDGE
, gl.MIRRORED_REPEAT
. gl.TEXTURE_WRAP_T
GLenum
Wrapping function for texture coordinate t
gl.REPEAT
(default value), gl.CLAMP_TO_EDGE
, gl.MIRRORED_REPEAT
. Additionally available when using the EXT_texture_filter_anisotropic
extension ext.TEXTURE_MAX_ANISOTROPY_EXT
GLfloat
Maximum anisotropy for a texture Any float values. Additionally available when using a WebGL 2 context gl.TEXTURE_BASE_LEVEL
GLint
Texture mipmap level Any int values. gl.TEXTURE_COMPARE_FUNC
GLenum
Comparison function gl.LEQUAL
(default value), gl.GEQUAL
, gl.LESS
, gl.GREATER
, gl.EQUAL
, gl.NOTEQUAL
, gl.ALWAYS
, gl.NEVER
. gl.TEXTURE_COMPARE_MODE
GLenum
Texture comparison mode gl.NONE
(default value), gl.COMPARE_REF_TO_TEXTURE
. gl.TEXTURE_IMMUTABLE_FORMAT
GLboolean
Immutability of the texture format and size true or false. gl.TEXTURE_IMMUTABLE_LEVELS
GLuint
? Any uint values. gl.TEXTURE_MAX_LEVEL
GLint
Maximum texture mipmap array level Any int values. gl.TEXTURE_MAX_LOD
GLfloat
Texture maximum level-of-detail value Any float values. gl.TEXTURE_MIN_LOD
GLfloat
Texture minimum level-of-detail value Any float values. gl.TEXTURE_WRAP_R
GLenum
Wrapping function for texture coordinate r
gl.REPEAT
(default value), gl.CLAMP_TO_EDGE
, gl.MIRRORED_REPEAT
.
Returns the requested texture information (as specified with pname
). If an error occurs, null
is returned.
gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER);
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