Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.depthRange()
method of the WebGL API specifies the depth range mapping from normalized device coordinates to window or viewport coordinates.
zNear
A GLclampf
specifying the mapping of the near clipping plane to window or viewport coordinates. Clamped to the range 0 to 1 and must be less than or equal to zFar
. The default value is 0.
zFar
A GLclampf
specifying the mapping of the far clipping plane to window or viewport coordinates. Clamped to the range 0 to 1. The default value is 1.
None (undefined
).
To check the current depth range, query the DEPTH_RANGE
constant which returns a Float32Array
gl.getParameter(gl.DEPTH_RANGE);
// Float32Array[0.2, 0.6]
Specifications Browser compatibility See also
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4