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WebGLRenderingContext: depthMask() method - Web APIs

WebGLRenderingContext: depthMask() method

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The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.

Syntax Parameters
flag

A GLboolean specifying whether or not writing into the depth buffer is enabled. Default value: true, meaning that writing is enabled.

Return value

None (undefined).

Examples

To get the current depth mask, query the DEPTH_WRITEMASK constant which returns a boolean value.

gl.getParameter(gl.DEPTH_WRITEMASK);
// false
Specifications Browser compatibility See also

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