Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.cullFace()
method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.
mode
A GLenum
specifying whether front- or back-facing polygons are candidates for culling. The default value is gl.BACK
. Possible values are:
gl.FRONT
gl.BACK
gl.FRONT_AND_BACK
None (undefined
).
Polygon culling is disabled by default. To enable or disable culling, use the enable()
and disable()
methods with the argument gl.CULL_FACE
.
gl.enable(gl.CULL_FACE);
gl.cullFace(gl.FRONT_AND_BACK);
To check the current cull face mode, query the CULL_FACE_MODE
constant.
gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK;
// true
Specifications Browser compatibility See also
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