Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.copyTexSubImage2D()
method of the WebGL API copies pixels from the current WebGLFramebuffer
into an existing 2D texture sub-image.
copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
Parameters
target
A GLenum
specifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Negative Z face for a cube-mapped texture.level
A GLint
specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
xoffset
A GLint
specifying the horizontal offset within the texture image.
yoffset
A GLint
specifying the vertical offset within the texture image.
x
A GLint
specifying the x coordinate of the lower left corner where to start copying.
y
A GLint
specifying the y coordinate of the lower left corner where to start copying.
width
A GLsizei
specifying the width of the texture.
height
A GLsizei
specifying the height of the texture.
None (undefined
).
gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 16, 16);
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