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WebGLRenderingContext: blendColor() method - Web APIs

WebGLRenderingContext: blendColor() method

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The WebGLRenderingContext.blendColor() method of the WebGL API is used to set the source and destination blending factors.

Syntax
blendColor(red, green, blue, alpha)
Parameters
red

A GLclampf for the red component in the range of 0 to 1. Default value is 0.

green

A GLclampf for the green component in the range of 0 to 1. Default value is 0.

blue

A GLclampf for the blue component in the range of 0 to 1. Default value is 0.

alpha

A GLclampf for the alpha component (transparency) in the range of 0. to 1. Default value is 0.

Return value

None (undefined).

Examples

To set the blend color, use:

gl.blendColor(0, 0.5, 1, 1);

To get the blend color, query the BLEND_COLOR constant which returns a Float32Array.

gl.getParameter(gl.BLEND_COLOR);
// Float32Array[0, 0.5, 1, 1]
Specifications Browser compatibility See also

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