Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.bindAttribLocation()
method of the WebGL API binds a generic vertex index to an attribute variable.
bindAttribLocation(program, index, name)
Parameters
program
A WebGLProgram
object to bind.
index
A GLuint
specifying the index of the generic vertex to bind.
name
A string specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_"
or "_webgl_"
, as these are reserved for use by WebGL.
None (undefined
).
gl.bindAttribLocation(program, colorLocation, "vColor");
Specifications Browser compatibility See also
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