Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.attachShader() method of the WebGL API attaches either a fragment or vertex WebGLShader
to a WebGLProgram
.
attachShader(program, shader)
Parameters Return value
None (undefined
).
The following code attaches pre-existing shaders to a WebGLProgram
.
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const info = gl.getProgramInfoLog(program);
throw new Error(`Could not compile WebGL program. \n\n${info}`);
}
Specifications Browser compatibility See also
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HTML:
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UTF-8
| Version:
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