Baseline Widely available
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.getSamplerParameter()
method of the WebGL 2 API returns parameter information of a WebGLSampler
object.
getSamplerParameter(sampler, pname)
Parameters
sampler
A WebGLSampler
object.
pname
A GLenum
specifying which information to return. Possible values:
gl.TEXTURE_COMPARE_FUNC
: Returns a GLenum
indicating the texture comparison function.gl.TEXTURE_COMPARE_MODE
: Returns a GLenum
indicating the texture comparison mode.gl.TEXTURE_MAG_FILTER
: Returns a GLenum
indicating the texture magnification filter.gl.TEXTURE_MAX_LOD
: Returns a GLfloat
indicating the maximum level-of-detail value.gl.TEXTURE_MIN_FILTER
: Returns a GLenum
indicating the texture minification filtergl.TEXTURE_MIN_LOD
: Returns a GLfloat
indicating the minimum level-of-detail value.gl.TEXTURE_WRAP_R
: Returns a GLenum
indicating the texture wrapping function for the texture coordinate r.gl.TEXTURE_WRAP_S
: Returns a GLenum
indicating the texture wrapping function for the texture coordinate s.gl.TEXTURE_WRAP_T
: Returns a GLenum
indicating the texture wrapping function for the texture coordinate t.Depends on the pname
parameter, either a GLenum
or a GLfloat
.
const sampler = gl.createSampler();
gl.getSamplerParameter(sampler, gl.TEXTURE_COMPARE_FUNC);
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