Limited availability
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The popDebugGroup()
method of the GPURenderPassEncoder
interface ends a render pass debug group, which is begun with a pushDebugGroup()
call.
This could be used for telemetry, or may be utilized in GPUError
messages, browser dev tools, or other services in the future to help with debugging.
None.
Return valueNone (Undefined
).
The following criteria must be met when calling popDebugGroup()
, otherwise a GPUValidationError
is generated and the GPURenderPassEncoder
becomes invalid:
pushDebugGroup()
).// â¦
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
passEncoder.popDebugGroup();
// â¦
Specifications Browser compatibility See also
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HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4