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The submit()
method of the GPUQueue
interface schedules the execution of command buffers represented by one or more GPUCommandBuffer
objects by the GPU.
commandBuffers
An array of GPUCommandBuffer
objects containing the commands to be enqueued for processing by the GPU. The array must not contain duplicate GPUCommandBuffer
objects â each one can only be submitted once per submit()
call.
None (Undefined
).
The following criteria must be met when calling submit()
, otherwise a GPUValidationError
is generated and the GPUQueue
becomes invalid:
GPUCommandBuffer
objects referenced in the submit()
call does not contain duplicates.GPUBuffer
, GPUTexture
, and GPUQuerySet
objects used in the encoded commands are available for use, i.e., not unavailable (GPUBuffer
s are unavailable if they are currently mapped) or destroyed (with the destroy()
method).GPUExternalTexture
objects used in the encoded commands are not expired (they expire automatically shortly after being imported via importExternalTexture()
).GPUQuerySet
object used in an encoded command is of type "occlusion"
query, it is not already used, except by GPURenderPassEncoder.beginOcclusionQuery()
.In our basic render demo, a number of commands are recorded via a GPUCommandEncoder
:
// â¦
// Create GPUCommandEncoder
const commandEncoder = device.createCommandEncoder();
// Create GPURenderPassDescriptor to tell WebGPU which texture to draw into, then initiate render pass
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Draw a triangle
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the render pass
passEncoder.end();
// â¦
The commands encoded by the GPUCommandEncoder
are recoded into a GPUCommandBuffer
using the GPUCommandEncoder.finish()
method. The command buffer is then passed into the queue via a submit()
call, ready to be processed by the GPU.
device.queue.submit([commandEncoder.finish()]);
Note: Study the WebGPU samples to find more queue examples.
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