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The usage
read-only property of the GPUBuffer
interface contains the bitwise flags representing the allowed usages of the GPUBuffer
.
usage
is set via the usage
property in the descriptor object passed into the originating GPUDevice.createBuffer()
call.
The bitwise flags representing the original usages set when the GPUBuffer
was first created. The returned number is the sum of decimal values representing the different flags, as seen in the table below.
GPUBufferUsage.COPY_SRC
The buffer can be used as the source of a copy operation, for example the source argument of a copyBufferToBuffer()
call. 0x0004 4 GPUBufferUsage.COPY_DST
The buffer can be used as the destination of a copy/write operation, for example the destination argument of a copyTextureToBuffer()
call. 0x0008 8 GPUBufferUsage.INDEX
The buffer can be used as an index buffer, for example as the buffer
argument passed to setIndexBuffer()
. 0x0010 16 GPUBufferUsage.INDIRECT
The buffer can be used to store indirect command arguments, for example as the indirectBuffer
argument of a drawIndirect()
or dispatchWorkgroupsIndirect()
call. 0x0100 256 GPUBufferUsage.MAP_READ
The buffer can be mapped for reading, for example when calling mapAsync()
with a mode
of GPUMapMode.READ
. This flag may only be combined with GPUBufferUsage.COPY_DST
. 0x0001 1 GPUBufferUsage.MAP_WRITE
The buffer can be mapped for writing, for example when calling mapAsync()
with a mode
of GPUMapMode.WRITE
. This flag may only be combined with GPUBufferUsage.COPY_SRC
. 0x0002 2 GPUBufferUsage.QUERY_RESOLVE
The buffer can be used to capture query results, for example as the destination argument of a resolveQuerySet()
call. 0x0200 512 GPUBufferUsage.STORAGE
The buffer can be used as a storage buffer, for example as a resource in a bind group entry when creating a GPUBindGroup
(via createBindGroup()
), which adheres to a GPUBindGroupLayout
entry with a buffer binding layout type
of "storage"
or "read-only-storage"
. 0x0080 128 GPUBufferUsage.UNIFORM
The buffer can be used as a uniform buffer, for example as a resource in a bind group entry when creating a GPUBindGroup
(via createBindGroup()
), which adheres to a GPUBindGroupLayout
entry with a buffer binding layout type
of "uniform"
. 0x0040 64 GPUBufferUsage.VERTEX
The buffer can be used as a vertex buffer, for example as the buffer
argument passed to setVertexBuffer()
. 0x0020 32 Examples
const output = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
});
console.log(output.usage); // 132
const stagingBuffer = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});
console.log(stagingBuffer.usage); // 9
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