Limited availability
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The requestDevice()
method of the GPUAdapter
interface returns a Promise
that fulfills with a GPUDevice
object, which is the primary interface for communicating with the GPU.
requestDevice()
requestDevice(descriptor)
Parameters
descriptor
Optional
An object containing the following properties:
defaultQueue
Optional
An object that provides information for the device's default GPUQueue
(as returned by GPUDevice.queue
). This object has a single property â label
â which provides the default queue with a label
value. If no value is provided, this defaults to an empty object, and the default queue's label will be an empty string.
label
Optional
A string providing a label that can be used to identify the GPUDevice
, for example in GPUError
messages or console warnings.
requiredFeatures
Optional
An array of strings representing additional functionality that you want supported by the returned GPUDevice
. The requestDevice()
call will fail if the GPUAdapter
cannot provide these features. See GPUSupportedFeatures
for a full list of possible features. This defaults to an empty array if no value is provided.
requiredLimits
Optional
An object containing properties representing the limits that you want supported by the returned GPUDevice
. The requestDevice()
call will fail if the GPUAdapter
cannot provide these limits. Each key with a non-undefined
value must be the name of a member of GPUSupportedLimits
.
Note: You can request unknown limits when requesting a GPU device without causing an error. Such limits will be undefined
. This is useful because it makes WebGPU code less brittle â a codebase won't stop working because a limit no longer exists in the adapter.
Not all features and limits will be available to WebGPU in all browsers that support it, even if they are supported by the underlying hardware. See the features
and limits
pages for more information.
A Promise
that fulfills with a GPUDevice
object instance.
If you make a duplicate call, i.e., call requestDevice()
on a GPUAdapter
that requestDevice()
was already called on, the promise fulfills with a device that is immediately lost. You can then get information on how the device was lost via GPUDevice.lost
.
OperationError
DOMException
The promise rejects with an OperationError
if the limits included in the requiredLimits
property are not supported by the GPUAdapter
, either because they are not valid limits, or because their values are higher than the adapter's values for those limits.
TypeError
DOMException
The promise rejects with a TypeError
if the features included in the requiredFeatures
property are not supported by the GPUAdapter
.
async function init() {
if (!navigator.gpu) {
throw Error("WebGPU not supported.");
}
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
const device = await adapter.requestDevice();
// â¦
}
Requesting specific features and limits
In the following code we:
GPUAdapter
has the texture-compression-astc
feature available. If so, we push it into the array of requiredFeatures
.GPUAdapter.limits
value of maxBindGroups
to see if it is equal to or greater than 6. Our theoretical example app ideally needs 6 bind groups, so if the returned value is >= 6, we add a maximum limit of 6 to the requiredLimits
object.defaultQueue
label.async function init() {
if (!navigator.gpu) {
throw Error("WebGPU not supported.");
}
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
const requiredFeatures = [];
if (adapter.features.has("texture-compression-astc")) {
requiredFeatures.push("texture-compression-astc");
}
const requiredLimits = {};
// App ideally needs 6 bind groups, so we'll try to request what the app needs
if (adapter.limits.maxBindGroups >= 6) {
requiredLimits.maxBindGroups = 6;
}
const device = await adapter.requestDevice({
defaultQueue: {
label: "my_queue",
},
requiredFeatures,
requiredLimits,
});
// â¦
}
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