Baseline Widely available
The EXT_texture_filter_anisotropic
extension is part of the WebGL API and exposes two constants for anisotropic filtering (AF).
AF improves the quality of mipmapped texture access when viewing a textured primitive at an oblique angle. Using just mipmapping, these lookups have a tendency to average to grey.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Note: This extension is available to both, WebGL1 and WebGL2 contexts.
Constantsext.MAX_TEXTURE_MAX_ANISOTROPY_EXT
This is the pname
argument to the gl.getParameter()
call, and it returns the maximum available anisotropy.
ext.TEXTURE_MAX_ANISOTROPY_EXT
This is the pname
argument to the gl.getTexParameter()
and gl.texParameterf()
/ gl.texParameteri()
calls and sets the desired maximum anisotropy for a texture.
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
const ext =
gl.getExtension("EXT_texture_filter_anisotropic") ||
gl.getExtension("MOZ_EXT_texture_filter_anisotropic") ||
gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
if (ext) {
const max = gl.getParameter(ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
gl.texParameterf(gl.TEXTURE_2D, ext.TEXTURE_MAX_ANISOTROPY_EXT, max);
}
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