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Showing content from https://developer.cdn.mozilla.net/en-US/docs/Web/API/CanvasRenderingContext2D/createPattern below:

CanvasRenderingContext2D: createPattern() method - Web APIs

CanvasRenderingContext2D: createPattern() method

Baseline Widely available

The CanvasRenderingContext2D.createPattern() method of the Canvas 2D API creates a pattern using the specified image and repetition. This method returns a CanvasPattern.

This method doesn't draw anything to the canvas directly. The pattern it creates must be assigned to the CanvasRenderingContext2D.fillStyle or CanvasRenderingContext2D.strokeStyle properties, after which it is applied to any subsequent drawing.

Syntax
createPattern(image, repetition)
Parameters
image

An image to be used as the pattern's image. It can be any of the following:

repetition

A string indicating how to repeat the pattern's image. Possible values are:

A null value is treated the same as the empty string (""): both are synonyms of "repeat".

Return value
CanvasPattern

An opaque object describing a pattern.

If the image is not fully loaded (HTMLImageElement.complete is false), then null is returned.

Examples Creating a pattern from an image

This example uses the createPattern() method to create a CanvasPattern with a repeating source image. Once created, the pattern is assigned to the canvas context's fill style and applied to a rectangle.

The original image looks like this:

HTML
<canvas id="canvas" width="300" height="300"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

const img = new Image();
img.src = "canvas_create_pattern.png";
// Only use the image after it's loaded
img.onload = () => {
  const pattern = ctx.createPattern(img, "repeat");
  ctx.fillStyle = pattern;
  ctx.fillRect(0, 0, 300, 300);
};
Creating a pattern from a canvas

In this example we create a pattern from the contents of an offscreen canvas. We then apply it to the fill style of our primary canvas, and fill that canvas with the pattern.

JavaScript
// Create a pattern, offscreen
const patternCanvas = document.createElement("canvas");
const patternContext = patternCanvas.getContext("2d");

// Give the pattern a width and height of 50
patternCanvas.width = 50;
patternCanvas.height = 50;

// Give the pattern a background color and draw an arc
patternContext.fillStyle = "#ffeecc";
patternContext.fillRect(0, 0, patternCanvas.width, patternCanvas.height);
patternContext.arc(0, 0, 50, 0, 0.5 * Math.PI);
patternContext.stroke();

// Create our primary canvas and fill it with the pattern
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
const pattern = ctx.createPattern(patternCanvas, "repeat");
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, canvas.width, canvas.height);

// Add our primary canvas to the webpage
document.body.appendChild(canvas);
Result Specifications Browser compatibility See also

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