Lightweight unity specified task-like object.
public readonly struct UniTask<T>
Type Parameters
T
result
T
public UniTask(IUniTaskSource<T> source, short token)
Parameters
source
IUniTaskSource<T>
token
System.Int16
public readonly UniTaskStatus Status { get; }
Property Value
public readonly UniTask AsUniTask()
Returns
public readonly UniTask<T>.Awaiter GetAwaiter()
Returns
Memoizing inner IValueTaskSource. The result UniTask can await multiple.
public readonly UniTask<T> Preserve()
Returns
returns (bool IsCanceled, T Result) instead of throws OperationCanceledException.
public readonly UniTask<(bool IsCanceled, T Result)> SuppressCancellationThrow()
Returns
public override readonly string ToString()
Returns
System.ValueType.ToString()
Operators Implicit(UniTask<T> to UniTask)public static implicit operator UniTask(UniTask<T> self)
Parameters
self
UniTask<T>
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