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Showing content from https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.PlayerLoopTimer.html below:

PlayerLoopTimer Class Namespace: Cysharp.Threading.Tasks Assembly: cs.temp.dll.dll
public abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem

InheritanceSystem.ObjectPlayerLoopTimer

Implements

System.IDisposable

Members Constructors Methods Name Description Create(TimeSpan, Boolean, DelayType, PlayerLoopTiming, CancellationToken, Action<Object>, Object) Dispose() MoveNextCore() ResetCore(Nullable<TimeSpan>) Restart()

Restart(Reset and Start) timer.

Restart(TimeSpan)

Restart(Reset and Start) and change interval.

StartNew(TimeSpan, Boolean, DelayType, PlayerLoopTiming, CancellationToken, Action<Object>, Object) Stop()

Stop timer.

Explicit Interface Implementations Constructors PlayerLoopTimer(Boolean, PlayerLoopTiming, CancellationToken, Action<Object>, Object)
protected PlayerLoopTimer(bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
Parameters
periodic System.Boolean
playerLoopTiming PlayerLoopTiming
cancellationToken CancellationToken
timerCallback System.Action<System.Object>
state System.Object
Methods Create(TimeSpan, Boolean, DelayType, PlayerLoopTiming, CancellationToken, Action<Object>, Object)
public static PlayerLoopTimer Create(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
Parameters
interval System.TimeSpan
periodic System.Boolean
delayType DelayType
playerLoopTiming PlayerLoopTiming
cancellationToken CancellationToken
timerCallback System.Action<System.Object>
state System.Object
Returns
PlayerLoopTimer
Dispose() MoveNextCore()
protected abstract bool MoveNextCore()
Returns
System.Boolean
ResetCore(Nullable<TimeSpan>)
protected abstract void ResetCore(TimeSpan? newInterval)
Parameters
newInterval System.Nullable<System.TimeSpan>
Restart()

Restart(Reset and Start) timer.

Restart(TimeSpan)

Restart(Reset and Start) and change interval.

public void Restart(TimeSpan interval)
Parameters
interval System.TimeSpan
StartNew(TimeSpan, Boolean, DelayType, PlayerLoopTiming, CancellationToken, Action<Object>, Object)
public static PlayerLoopTimer StartNew(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
Parameters
interval System.TimeSpan
periodic System.Boolean
delayType DelayType
playerLoopTiming PlayerLoopTiming
cancellationToken CancellationToken
timerCallback System.Action<System.Object>
state System.Object
Returns
PlayerLoopTimer
Stop()

Stop timer.

Explicit Interface Implementations IPlayerLoopItem.MoveNext()
bool IPlayerLoopItem.MoveNext()
Returns
System.Boolean
Implements

System.IDisposable


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