public static class PlayerLoopHelper
InheritanceSystem.Object → PlayerLoopHelper
Members Properties Methods Properties IsMainThread
public static bool IsMainThread { get; }
Property Value
public static int MainThreadId { get; }
Property Value
public static SynchronizationContext UnitySynchronizationContext { get; }
Property Value
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
Parameters
timing
PlayerLoopTiming
action
IPlayerLoopItem
public static void AddContinuation(PlayerLoopTiming timing, Action continuation)
Parameters
timing
PlayerLoopTiming
continuation
System.Action
public static void Initialize(ref PlayerLoopSystem playerLoop, InjectPlayerLoopTimings injectTimings = InjectPlayerLoopTimings.All)
Parameters
playerLoop
PlayerLoopSystem
injectTimings
InjectPlayerLoopTimings
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