class template
<random>
std::uniform_real_distributiontemplate <class RealType = double> class uniform_real_distribution;
Uniform real distribution
Random number distribution that produces floating-point values according to a uniform distribution, which is described by the following probability density function:This distribution (also know as rectangular distribution) produces random numbers in a range [a,b) where all intervals of the same length within it are equally probable.
The distribution parameters, a and b, are set on construction.
To produce a random value following this distribution, call its member function operator().
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// uniform_real_distribution
#include <iostream>
#include <random>
int main()
{
const int nrolls=10000; // number of experiments
const int nstars=95; // maximum number of stars to distribute
const int nintervals=10; // number of intervals
std::default_random_engine generator;
std::uniform_real_distribution<double> distribution(0.0,1.0);
int p[nintervals]={};
for (int i=0; i<nrolls; ++i) {
double number = distribution(generator);
++p[int(nintervals*number)];
}
std::cout << "uniform_real_distribution (0.0,1.0):" << std::endl;
std::cout << std::fixed; std::cout.precision(1);
for (int i=0; i<nintervals; ++i) {
std::cout << float(i)/nintervals << "-" << float(i+1)/nintervals << ": ";
std::cout << std::string(p[i]*nstars/nrolls,'*') << std::endl;
}
return 0;
}
uniform_real_distribution (0.0,1.0): 0.0-0.1: ********* 0.1-0.2: ********* 0.2-0.3: ********* 0.3-0.4: ********* 0.4-0.5: ********* 0.5-0.6: ********* 0.6-0.7: ********* 0.7-0.8: ********* 0.8-0.9: ********* 0.9-1.0: *********
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