public member function
<thread>
std::thread::detachDetach thread
Detaches the thread represented by the object from the calling thread, allowing them to execute independently from each other.Both threads continue without blocking nor synchronizing in any way. Note that when either one ends execution, its resources are released.
After a call to this function, the thread object becomes non-joinable and can be destroyed safely.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
#include <iostream> // std::cout
#include <thread> // std::thread, std::this_thread::sleep_for
#include <chrono> // std::chrono::seconds
void pause_thread(int n)
{
std::this_thread::sleep_for (std::chrono::seconds(n));
std::cout << "pause of " << n << " seconds ended\n";
}
int main()
{
std::cout << "Spawning and detaching 3 threads...\n";
std::thread (pause_thread,1).detach();
std::thread (pause_thread,2).detach();
std::thread (pause_thread,3).detach();
std::cout << "Done spawning threads.\n";
std::cout << "(the main thread will now pause for 5 seconds)\n";
// give the detached threads time to finish (but not guaranteed!):
pause_thread(5);
return 0;
}
Spawning and detaching 3 threads... Done spawning threads. (the main thread will now pause for 5 seconds) pause of 1 seconds ended pause of 2 seconds ended pause of 3 seconds ended pause of 5 seconds ended
If the call fails, a system_error exception is thrown:
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4